LIMITED SHOWCASE REVIVAL // NOV 4 — NOV 7

Mother's Work is Never Done

So..... we're bringing it back. We are reviving the original PlayCanvas build for a brief window purely to showcase the work, atmosphere, and mechanics that our team developed.

Checking Server... 🔒 Schedule: Nov 4 (10am–3pm) • Nov 5–7 (6pm–1am)
DEVLOG UPDATE // BY CODIE LIMITED RUN: NOV 4 — 7

> So..... the original presentation has long passed, but we decided to put the game back online between November 4 and November 7 so anyone can play and experience what was built during that high-pressure event.

> Server Window Schedule:
• Nov 4: Active 10:00 AM – 3:00 PM
• Nov 5, 6, 7: Active 6:00 PM – 1:00 AM daily

> As the group leader, coordinating 13 other members inside PlayCanvas was a massive milestone. Still proud of what we pulled off with zero audio. Immense thanks once more to Richard, Lander, Marcus, and Riyen. 4th place was more than enough because it gave us authentic production experience.

> Regarding the Godot game: It is confirmed that our next project is being developed in Godot, but it will not be a horror game anymore. We are taking a completely different creative path: a storytelling, slice-of-life pixelized game.

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